Just a bunch of #defines control what SDK PC/MAC_CW/MAC_XC/MAC_XC64 we're in and things work. ![]() We made it so that all source files are completely interoperable. They always just break the old version support in the SDK to fix things for the current PS. Simply because Adobe never provided an example with 64-Bit and PPC in the same project file. ![]() For CS and PS 7.0 we maintain a separate Codewarrior project - Well, mainly for sports today.Īnyway the PPC plug-in for CS2 and the Universal Binary plug-in (PPC/Intel 32-Bit) are built from one Xcode Project and the 64-Bit Cocoa UI plug-in is built from another Xcode Project. One for PS CS2 through CS5 32-Bit and the other for CS5 64-Bit and CS6. ![]() We have two Xcode project files for a Photoshop Plug-in.
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